Congratulations to the winning teams of the 2019 Carolina Challenge Makeathon!

Please visit The Daily Tar Heel’s article, “Want $10,000 in prizes? Compete in the Carolina Challenge Makeathon”, and Innovate Carolina’s article, “Of Minds and Makers”, to read about the Makeathon!

Makeathon Final

Makeathon Awardees

MOST CREATIVE MAKERSPACE USE: ARKOUDAKI

A container that is easily recycled and uses less resources to reduce environmental waste created by traditional packaging.

MOST PROGRESS ON PHYSICAL PROTOTYPE: PHOENYX

A cosmetic bag created from recycled billboards with a buy one-give-one model: customers receive an eco-friendly bag while providing a bag with hygiene products for people experiencing homelessness.

MOST PROGRESS ON CODE: BREAKTHROUGH BREATHING

An app that helps ordinary people get the most out of exercise, meditation, and life in general through timed breathing routines.

BEST DIGITAL DESIGN: MLDY MUSIC

A social media platform to connect artists and promote music production.

BEST TEAM ATTENDANCE: CALENDEX

A productivity and time management app that helps people organize events using timeline and blocks.

AUDIENCE CHOICE: PHYTA

A seaweed cultivation initiative that provides a sustainable ingredient for consumer products and a strategy for marine conservation.

BEST EARLY STAGE DIGITAL PRODUCT – ROOM 1: SHEARLESS

A social making platform and marketplace for sharing vector files of sewing patterns for laser cutting.

BEST EARLY STAGE DIGITAL PRODUCT – ROOM 2: SP0T

A mobile app that empowers you to rediscover your world through user-generated content and location-specific communities.

BEST EARLY STAGE DIGITAL PRODUCT – ROOM 3: MIND OVER MATTER

A web application that hosts all of the mental health resources available on UNC’s campus.

BEST EARLY STAGE PHYSICAL PRODUCT: SANISTATION

A mechanism for hand-washing and other hygienic needs such as sanitary napkins, eye drops, band-aids, and sunscreen in tourism locations.

BEST LATE STAGE PHYSICAL PRODUCT: PHYTA

A seaweed cultivation initiative that provides a sustainable ingredient for consumer products and a strategy for marine conservation.

RUNNER-UP EARLY STAGE DIGITAL PRODUCT – ROOM 1: NAIL IT

An app that helps UNC students engage in the academic community by pooling information on professors, clubs, academic seminars and other events across campus.

RUNNER-UP EARLY STAGE DIGITAL PRODUCT – ROOM 2: BUDDY VR

An AR application that uses the Peppers Ghost Projection to bring objects to life and make them float on a screen.

RUNNER-UP EARLY STAGE DIGITAL PRODUCT – ROOM 2: SECURED

An app that makes the job of researchers easier by collecting data that helps large scale mosquito control for non-profits and governments.

 

RUNNER-UP EARLY STAGE DIGITAL PRODUCT – ROOM 3: UNCEATS

An app that helps students find available seats in libraries through a reserving system in addition to a library study buddy system.

RUNNER-UP EARLY STAGE PHYSICAL PRODUCT: HEMPSULATION

An environmentally beneficial alternative to concrete using hemp and lime that insulates better and lasts longer than concrete.

RUNNER-UP LATE STAGE PHYSICAL PRODUCT: NEWCO GOURU

An advanced line reader that adapts to the user’s needs by magnifying small texts and focusing on individual lines.