Congratulations to the winning teams of the 2019 Carolina Challenge Makeathon!
Please visit The Daily Tar Heel’s article, “Want $10,000 in prizes? Compete in the Carolina Challenge Makeathon”, and Innovate Carolina’s article, “Of Minds and Makers”, to read about the Makeathon!
Makeathon Awardees
MOST CREATIVE MAKERSPACE USE: ARKOUDAKI
A container that is easily recycled and uses less resources to reduce environmental waste created by traditional packaging.
MOST PROGRESS ON PHYSICAL PROTOTYPE: PHOENYX
A cosmetic bag created from recycled billboards with a buy one-give-one model: customers receive an eco-friendly bag while providing a bag with hygiene products for people experiencing homelessness.
MOST PROGRESS ON CODE: BREAKTHROUGH BREATHING
An app that helps ordinary people get the most out of exercise, meditation, and life in general through timed breathing routines.
BEST DIGITAL DESIGN: MLDY MUSIC
A social media platform to connect artists and promote music production.
BEST TEAM ATTENDANCE: CALENDEX
A productivity and time management app that helps people organize events using timeline and blocks.
AUDIENCE CHOICE: PHYTA
A seaweed cultivation initiative that provides a sustainable ingredient for consumer products and a strategy for marine conservation.
BEST EARLY STAGE DIGITAL PRODUCT – ROOM 1: SHEARLESS
A social making platform and marketplace for sharing vector files of sewing patterns for laser cutting.
BEST EARLY STAGE DIGITAL PRODUCT – ROOM 2: SP0T
A mobile app that empowers you to rediscover your world through user-generated content and location-specific communities.
BEST EARLY STAGE DIGITAL PRODUCT – ROOM 3: MIND OVER MATTER
A web application that hosts all of the mental health resources available on UNC’s campus.
BEST EARLY STAGE PHYSICAL PRODUCT: SANISTATION
A mechanism for hand-washing and other hygienic needs such as sanitary napkins, eye drops, band-aids, and sunscreen in tourism locations.
BEST LATE STAGE PHYSICAL PRODUCT: PHYTA
A seaweed cultivation initiative that provides a sustainable ingredient for consumer products and a strategy for marine conservation.
RUNNER-UP EARLY STAGE DIGITAL PRODUCT – ROOM 1: NAIL IT
An app that helps UNC students engage in the academic community by pooling information on professors, clubs, academic seminars and other events across campus.
RUNNER-UP EARLY STAGE DIGITAL PRODUCT – ROOM 2: BUDDY VR
An AR application that uses the Peppers Ghost Projection to bring objects to life and make them float on a screen.
RUNNER-UP EARLY STAGE DIGITAL PRODUCT – ROOM 2: SECURED
An app that makes the job of researchers easier by collecting data that helps large scale mosquito control for non-profits and governments.
RUNNER-UP EARLY STAGE DIGITAL PRODUCT – ROOM 3: UNCEATS
An app that helps students find available seats in libraries through a reserving system in addition to a library study buddy system.
RUNNER-UP EARLY STAGE PHYSICAL PRODUCT: HEMPSULATION
An environmentally beneficial alternative to concrete using hemp and lime that insulates better and lasts longer than concrete.
RUNNER-UP LATE STAGE PHYSICAL PRODUCT: NEWCO GOURU
An advanced line reader that adapts to the user’s needs by magnifying small texts and focusing on individual lines.